Guidesaffiliateconactus
 
  1. Complete Package Guide
  2. Warlock Strategy Leveling Gold Guide
  3. Warrior Strategy Leveling Gold Guide
  4. Paladin Strategy Leveling Gold Guide
  5. Hunter Strategy Leveling Gold Guide
  6. Druid Strategy Leveling Gold Guide
  7. Priest Strategy Leveling Gold Guide
  8. Mage Strategy Leveling Gold Guide
  9. Rouge Strategy Leveling Gold Guide
  10. Shaman Strategy Leveling Gold Guide
World of Warcraft Warrior Strategy Leveling Gold Guide $ 14.99
  • Crazy Forst Mage PVP Movie
  • A love story
  • Stop The Cavalry
  • Funny Dinosaur
  • Funny Conversation
  • New way to farm tons of gold
  • Spiritual Guidance: A Priestly Primer to Black Temple

    2008-07-18 13:38:07

    Black Temple used to be the most challenging raid instance in the game. Now that honour belongs to the Sunwell. This week, I will help guide you through the trials and tribulations enroute to Illidan. I wanted to write this column for a while but I did not feel it was appropriate since I had no Illidan kill under the belt. We killed him last week and I want to share what I've learned to Priests that are fighting and progressing their way through this milestone instance. I'm only going to list stuff that's relevant for Priests to know about.

    Before going in

     

    Depending on a multitude of factors, Black Temple raids will typically last between 4 - 9 hours. Be sure to plan your schedule around accordingly.

    Gear Preparation

    Shadow Resistance gear is not important until you reach Mother Shahraz, who is the 7th encounter within the instance. Try to aim for around 270 Shadow Resistance with buffs. The gear is a little expensive to create and gearing the entire raid group will take some time (like months to gather the Hearts of Darkness). However, if you're just starting to work your way though Black Temple, do not feel pressured to rush out and get the Shadow Resistance gear right away.

    Consumables

    On progression nights, be sure to bring your usual cocktail consumables:

    High Warlord Naj'entus

    Before even trying the boss, be sure you have at least 8501 health after buffs. You want to survive the spike if you get hit by it.

    The gimmick: Naj is a repeating two stage encounter. Phase 1, he hurls spikes around at random. These will deal damage to the initial target and splash out to others around him (known as Needle Spine). One of these will literally impale a player, paralyze them, and cause them to lose health over a period of time until they are dead (known as Impaling Spine). Technically, you don't have to go after a spike if it hits a player near you, but I like to do it anyway. I have trust issues.

    When phase 2 strikes, a shield goes up where he slowly regenerates health (known as Tidal Shield). And the only weapon that can bust this shield? You guessed it. The spine that you looted has to get thrown back at his face before it goes down. It's an item located in your inventory so be sure to organize your bag space accordingly to reach it with ease. When the shield buckles, everyone in the raid takes 8500 damage and then phase 1 resumes with the random spikes and such. It's important for healers to get themselves and the raid up as quick as possible before a spike manages to kill someone.

    This is the first boss you will meet. Naj has been widely dubbed as a healer check. Entry level raids may wish to consider bringing about 8 to 9 healers.

    Things to remember

    As Priests, our AoE heals will shine here quite nicely. I find myself using Binding Heal frequently in order to get myself up along with my targets. If you're already starting to work your way through Black Temple, then I don't think I need to tell you to continue spamming Prayer of Mending. Rest assured, that spell will run its course within 10 seconds no problem.

    Supremus

    The gimmick: Make like the Beegees and stay alive. This is another endurance type of encounter as the enrage timer is over 10 minutes. Phase 1 is a textbook tank and spank. The onus on you as the Priest is to ensure that you're outside his massive hit box as much as possible.

    Why might a Priest be caught inside his hit box?

    Because in phase 2, he will gaze a player at random and walk towards them. If he gets within melee range, rest assured that player is done. As a Priest, feel free to place up one wave of Shadow Word: Pains on him if you have the opportunity.

    Things to remember

    A frequent problem that I've always encountered facing Supremus is that I would end up on the wrong side of him. The tank would be on one side and I would be on the other. I solved this by ensuring that the raid would have 4 healers on one side and 4 on the other. Being on the main tank, I would communicate over Ventrilo that either I was in range of him or that I wasn't. This is a cue to other healers in range so that they are aware of whether they need to switch focus or not. The rest of our tank healers did the same thing.

    Another problem is death from the volcanoes. For progression and learning fights as a Priest, I mixed in a few pieces of PvP gear to increase my health slightly. All this meant was that it would take me 4 shots to die instead of 3. Don't underestimate the severity of volcanoes. If you see one spawning beneath you or near you, stop what you are doing and move.

    Shade of Akama

    The gimmick: Shade is the first fight in Black Temple where outlasting the boss isn't going to earn you any brownie points. This is a straight up DPS burn and crowd control fight and our ability to influence the outcome is going to be severely mitigated. In the first phase, various mobs will stream into the room that will have to be controlled or tanked accordingly. In the second phase, the Shade of Akama is released and will engage the real Akama.

    Things to remember

    There isn't much for us here. Keep the players around you alive as best as you can and keep an eye on what threat you generate. Have Fade on standby in case you happen to pull. Typically, there will be a tank picking up the Ashtongue Defenders that are coming in so do keep an eye on that player.

    Two sets of groups are set up on both sides controlling incoming mobs. Position yourself in a way that you can hit the tank tying up the Defenders as well as the tank and players CCing the other sets of ads coming in.

    When phase 2 kicks in, feel free to switch off as necessary and contribute with Smite on the Shade. Remember that you only have 60 seconds before Akama dies. Every bit of damage counts.

    Reply With Quote Multi-Quote This Message Quick reply to this message
      #2   Add to POL's Reputation   Report Post  
    Old 07-14-2008, 10:25
    POL POL is offline
    Knight-Lieutenant
     
    Join Date: Aug 2007
    Posts: 273
    POL is on a distinguished road
     
    Smile

    Teron Gorefiend

     

    While not a healing intensive encounter, the boss is easily one of the most annoying to do in the instance. The annoyance isn't due to the DPS race factor or the damage that needs to be out healed. It's possible to have the best tanks and the best healers and still fail on the boss due to players unfamiliar with Gorefiend's unique ability.

    The gimmick: Simply put, the Shadow of Death ability of Gorefiend can easily frustrate many players. In short, if you receive the debuff, you have around 55 seconds left before you die (literally). When you die, you turn into a Ghost (with combat abilities) and four Shadowy Constructs are spawned around you that can only be dealt with by Ghosts. Left unchecked, Constructs will rampage through and tear up the remaining raidmembers who are still alive.

    Player Abilities to Note

    Note: The number next to the ability corresponds to the position of the spell on your pet bar by default.

    Spirit Lance (3): Your main nuke which slows down your target (stacks).
    Spirit Chains (4): The equivalent of a Frost Nova from a mage.
    Spirit Volley (5): Damaging AoE ability.

    When you're working on Gorefiend, and the dreaded debuff is placed on you the first thing to do is not panic. You still have lots of time. Keep your Renews, Power Word: Shields and Prayer of Mending up until the last possible moment. At around the 15 – 20 second mark, withdraw to the far corners of the room (like going left or right when you first walked into the chamber facing Gorefiend).

    The key here is to slow down the Constructs as much as you can. If you're just starting to learn the fight, then I strongly suggest opening with Spirit Chains. If you're advanced enough, you can try opening with a Spirit Volley instead before following up with Spirit Chains to get some initial damage done. Once they're frozen in place, dart out ahead of them a little bit before spinning around and slowly backing towards the raid. I like to double tap (or drop two Spirit Lances) each Construct before dropping a Volley and a Chains. Again, if you're not comfortable, you can tab target your way around all four Constructs and apply the slowing debuff to all of them.

    Things to remember: Don't forget he does incinerate players periodically throughout the encounter. Since the debuff is a magic, it's up to Priests and Paladins to ensure that the debuff gets removed at the earliest opportunity. I suggest assigning a Paladin on Cleanse duty.

    If a player receives a debuff, don't stop healing them. Even though they are still scheduled to die, an early death means the Constructs will spawn in the raid instead!

    Buff Shadow Protection on the raid before engaging.

    Gurtogg Bloodboil

    The next big hump in Black Temple is this pseudo-abomination of a boss (okay he's a Fel Orc and not a real Abomination). Expect to log some serious hours learning this healing intensive fight. Priests will definitely shine here.

    The gimmick: Bloodboil is another 2 stage heavy healing encounter. The first phase (Bloodboil stage) involves the five players furthest away from the raid taking 600 damage per second for 24 seconds. Set up 3 groups with 5 players and arrange them accordingly in the raid so that each set of 5 players are in the same group. You can't shrug off Bloodboil when you get it so grind your teeth and heal through it. In fact, I encourage having a Priest in each Bloodboil group. Repeatedly casting a Rank 3 Prayer of Healing helps mitigate just enough damage done by Bloodboil.

    The second phase (Fel Rage stage) involves a buff (or debuff depending on how you look at it) given to a player at random. The player with Fel Rage is the player who has Bloodboil's full attention. A Priest with Fel Rage is expected to drop what they're doing and start healing themselves as fast as possible. Use whatever cooldowns needed to stay alive (Stoneform, Desperate Prayer, Healthstones, etc). Once this phase finishes, it's back to the Bloodboil stage.

    Things to remember: When your raid leader calls for your group, run to the designated point where the bloodboil groups are supposed to stand. Once you acquire the debuff, run back in towards the main raid before starting to heal.

    Inner Fire yourself and refresh it when required. Maintain Prayer of Mending as it will run through its course throughout the raid.

    Don't forget to spread out after the fifth Bloodboil in phase 1 is handed out to avoid splash damage from Acid Geyser.

    Reliquary of Souls

    Classic WoW raiders will recognize that the trash leading to Reliquary of Souls is reminiscent of the Suppression Room in Blackwing Lair. RoS is a 3 stage encounter which offers an interesting challenge in all respects to DPS, healers and tanks. Bring a Shadow Protection Cauldron.

    Phase 1: Heals do not work. Do not try to heal players with direct heals, heal over times, or any kind of regenerative type spell. It's up to Priests to try to mitigate the damage being dealt to whichever player happens to be tanking. Try to work with your raid and establish an order of who is tanking first, second, third and so forth. Keep up Dispels on players to remove Soul Drain. Be very liberal in your use of Power Word: Shield as in between phases, you get mana back fairly quickly.

    Phase 2: Keep an eye on your mana here as your overall pool decreases by 5% every 8 seconds. The raid has a little under 3 minutes to get through this phase. Healing increases by 100% but the raid is taking slightly increased damage from their own spells. Whatever you do in this phase, do not use a mana potion. Feel free to use trinkets to help regenerate mana.

    Phase 3: The entire raid takes copious amounts of damage. Remember when I told you not to use a Potion? Use your Shadow Protection potion after about 20 – 30 seconds in to phase 3. It will help mitigate some of the Shadow damage being dealt.

    Things to remember: Not much! Shield in phase 1, don't use a potion in phase 2, use a Shadow Protection potion in phase 3 and pray!

    World of Warcraft Mastery Guides & Gold-Making Massive Online Gaming Currency, Powerleveling Services Maple Story Maple Story
    Ultimate Guide
     
     
    Copyright (c) 2007 www.go4guide.com. All Rights Reserved.
     

    Wow Guides - Warcraft Guides - World of Warcraft

    If you are searching for Wow Guides or Warcraft Guides or even just World of Warcraft, this is the right site for you.